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Comparing the blend of manikin based simulation and virtual reality based training with mixed reality based training for basic life support: a randomized control trial

dc.contributor.authorKitapcioglu, Dilek
dc.contributor.authorAksoy, Mehmet Emin
dc.contributor.authorOzkan, Arun Ekin
dc.contributor.authorUsseli, Tuba
dc.date.accessioned2026-11-05T11:03:22Z
dc.date.issued2025
dc.description.abstractVirtual Reality (VR) is effective for teaching theoretical knowledge, while manikin-based simulations are essential for hands-on skill development. Mixed Reality (MR), which offers haptic feedback, have the potential to teach both knowledge and practical skills. This study evaluates whether MR-based serious games with an integrated manikin can achieve learning outcomes comparable to the blended use of VR-based serious games and manikin-based training. Thirty-two fourth-semester students from Ac & imath;badem Mehmet Ali Ayd & imath;nlar University voluntarily participated and were randomly assigned to two groups: the VR + M Group (n = 16), trained with the blend of VR-based serious games and manikin-based simulation, and the MR Group (n = 16), trained with MR-based serious games. All participants completed a pretest before training. The VR + M Group underwent VR training and an exam, followed by manikin-based skills training and a hands-on exam. Their overall performance score was the average of the VR and manikin-based exam scores. The MR Group completed MR training and an MR-based exam. Both groups completed a posttest after training. Post-test scores improved significantly in both groups. A statistically significant difference was observed between the overall exam scores of the two groups, with the MR Group scoring higher on average. MR-based serious gaming, when integrated with manikin interaction, shows strong potential as an alternative training method for simulation-based Basic Life Support training.
dc.description.issue1
dc.description.pages37
dc.description.volume30
dc.identifier.doi10.1007/s10055-025-01298-8
dc.identifier.issn1359-4338
dc.identifier.issn1434-9957
dc.identifier.urihttps://doi.org/10.1007/s10055-025-01298-8
dc.identifier.urihttps://openaccess.acibadem.edu.tr/handle/11443/11051
dc.identifier.wosWOS:001666720900001
dc.language.isoen
dc.publisherSPRINGER LONDON LTD
dc.relation.hasversion10.1007/s10055-025-01298-8
dc.relation.ispartofVIRTUAL REALITY
dc.subjectSerious gaming
dc.subjectBasic life support training
dc.subjectVirtual reality based training
dc.subjectMixed reality based training
dc.subjectComputer Science, Interdisciplinary Applications
dc.subjectComputer Science, Software Engineering
dc.subjectImaging Science & Photographic Technology
dc.subjectComputer Science
dc.titleComparing the blend of manikin based simulation and virtual reality based training with mixed reality based training for basic life support: a randomized control trial
dc.typeArticle
oaire.citation.editionScience Citation Index Expanded (SCI-EXPANDED)
oaire.citation.issue1
oaire.citation.volume30
person.identifier.orcid0000-0003-3227-2660
person.identifier.ridX-1875-2018
person.identifier.ridW-9390-2018

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