Comparing the blend of manikin based simulation and virtual reality based training with mixed reality based training for basic life support: a randomized control trial
| dc.contributor.author | Kitapcioglu, Dilek | |
| dc.contributor.author | Aksoy, Mehmet Emin | |
| dc.contributor.author | Ozkan, Arun Ekin | |
| dc.contributor.author | Usseli, Tuba | |
| dc.date.accessioned | 2026-11-05T11:03:22Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | Virtual Reality (VR) is effective for teaching theoretical knowledge, while manikin-based simulations are essential for hands-on skill development. Mixed Reality (MR), which offers haptic feedback, have the potential to teach both knowledge and practical skills. This study evaluates whether MR-based serious games with an integrated manikin can achieve learning outcomes comparable to the blended use of VR-based serious games and manikin-based training. Thirty-two fourth-semester students from Ac & imath;badem Mehmet Ali Ayd & imath;nlar University voluntarily participated and were randomly assigned to two groups: the VR + M Group (n = 16), trained with the blend of VR-based serious games and manikin-based simulation, and the MR Group (n = 16), trained with MR-based serious games. All participants completed a pretest before training. The VR + M Group underwent VR training and an exam, followed by manikin-based skills training and a hands-on exam. Their overall performance score was the average of the VR and manikin-based exam scores. The MR Group completed MR training and an MR-based exam. Both groups completed a posttest after training. Post-test scores improved significantly in both groups. A statistically significant difference was observed between the overall exam scores of the two groups, with the MR Group scoring higher on average. MR-based serious gaming, when integrated with manikin interaction, shows strong potential as an alternative training method for simulation-based Basic Life Support training. | |
| dc.description.issue | 1 | |
| dc.description.pages | 37 | |
| dc.description.volume | 30 | |
| dc.identifier.doi | 10.1007/s10055-025-01298-8 | |
| dc.identifier.issn | 1359-4338 | |
| dc.identifier.issn | 1434-9957 | |
| dc.identifier.uri | https://doi.org/10.1007/s10055-025-01298-8 | |
| dc.identifier.uri | https://openaccess.acibadem.edu.tr/handle/11443/11051 | |
| dc.identifier.wos | WOS:001666720900001 | |
| dc.language.iso | en | |
| dc.publisher | SPRINGER LONDON LTD | |
| dc.relation.hasversion | 10.1007/s10055-025-01298-8 | |
| dc.relation.ispartof | VIRTUAL REALITY | |
| dc.subject | Serious gaming | |
| dc.subject | Basic life support training | |
| dc.subject | Virtual reality based training | |
| dc.subject | Mixed reality based training | |
| dc.subject | Computer Science, Interdisciplinary Applications | |
| dc.subject | Computer Science, Software Engineering | |
| dc.subject | Imaging Science & Photographic Technology | |
| dc.subject | Computer Science | |
| dc.title | Comparing the blend of manikin based simulation and virtual reality based training with mixed reality based training for basic life support: a randomized control trial | |
| dc.type | Article | |
| oaire.citation.edition | Science Citation Index Expanded (SCI-EXPANDED) | |
| oaire.citation.issue | 1 | |
| oaire.citation.volume | 30 | |
| person.identifier.orcid | 0000-0003-3227-2660 | |
| person.identifier.rid | X-1875-2018 | |
| person.identifier.rid | W-9390-2018 |
