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Human- vs. Software-Guided VR Basic Life Support Training: Physiological Arousal, Instructional Experience, and Immediate Performance

dc.contributor.authorAksoy, Mehmet Emin
dc.contributor.authorCabuk-Colak, Dilan
dc.contributor.authorKitapcioglu, Dilek
dc.contributor.authorUsseli, Tuba
dc.contributor.authorSudor, Hayrettin Can
dc.date.accessioned2026-11-05T11:01:27Z
dc.date.issued2026
dc.description.abstractVirtual reality (VR) enables simulation of high-pressure scenarios, yet the influence of instructor type on learners' psychological responses and performance remains unclear. This controlled trial compared human-guided (IG; n = 33) and software-guided (MG; n = 30) VR-based Basic Life Support training. Participants completed two training sessions followed by a performance-based assessment. Electrodermal activity (EDA) indexed physiological arousal, while questionnaires assessed presence and instructional experience. Mean EDA levels did not differ between groups, but the MG group showed a steeper increase in EDA over time. The IG group achieved higher examination scores (M = 91.44 vs. 81.10, p = 0.003) and rated the instructional experience more positively (M = 6.81 vs. 6.63, p = 0.03). Presence was descriptively higher in the IG group, although not significantly (p = 0.057). Findings suggest that guidance delivery may shape immediate performance, instructional experience, and physiological arousal trajectories in immersive BLS training.
dc.identifier.doi10.1080/10447318.2026.2744520
dc.identifier.issn1044-7318
dc.identifier.issn1532-7590
dc.identifier.urihttps://doi.org/10.1080/10447318.2026.2744520
dc.identifier.urihttps://openaccess.acibadem.edu.tr/handle/11443/10733
dc.identifier.wosWOS:001911422300001
dc.language.isoen
dc.publisherTAYLOR & FRANCIS INC
dc.relation.hasversion10.1080/10447318.2026.2744520
dc.relation.ispartofINTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
dc.subjectSerious gaming
dc.subjectpresence
dc.subjectvirtual reality
dc.subjectstress
dc.subjectarousal
dc.subjectSOCIAL PRESENCE
dc.subjectSTUDENTS
dc.subjectAUTONOMY
dc.subjectComputer Science, Cybernetics
dc.subjectErgonomics
dc.subjectComputer Science
dc.subjectEngineering
dc.titleHuman- vs. Software-Guided VR Basic Life Support Training: Physiological Arousal, Instructional Experience, and Immediate Performance
dc.typeArticle
oaire.citation.editionScience Citation Index Expanded (SCI-EXPANDED)
oaire.citation.editionSocial Science Citation Index (SSCI)
person.identifier.ridW-9390-2018
person.identifier.ridHTS-8681-2023

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