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Frontal brain activity assessment during basic life support skill acquisition and transfer in serious game based learning environments

dc.contributor.authorAksoy, Mehmet Emin
dc.contributor.authorPolat, Mert Deniz
dc.contributor.authorShewokis, Patricia A.
dc.contributor.authorKitapcioglu, Dilek
dc.contributor.authorUsseli, Tuba
dc.contributor.authorAgrali, Atahan
dc.contributor.authorYoner, Serhat Ilgaz
dc.contributor.authorIzzetoglu, Kurtulus
dc.date.accessioned2026-11-05T11:00:24Z
dc.date.issued2026
dc.description.abstractBasic Life Support (BLS) is a crucial life-saving skill, and the effectiveness of different training methods for acquiring and transferring BLS knowledge and skills remains an important area of investigation. Traditional methods, such as lectures, may be less engaging and lack the practical application necessary for optimal skill transfer. New training modalities, including serious games on tablets and in virtual reality (VR) environments, offer interactive experiences, enable personalized feedback, and repetitive practice, potentially enhancing the learning process. However, the effectiveness of these newer training delivery methods on skill acquisition, transfer, and the underlying neurophysiological mechanisms needs further investigation. Hence, this study explores the effectiveness of various BLS training modalities, including traditional lecture-based instruction, tablet-based serious gaming, and VR-based serious gaming. A wearable functional near-infrared spectroscopy (fNIRS) sensory system is used to monitor prefrontal cortex (PFC) activity during training and subsequent hands-on testing. A total of 51 participants, who were randomly assigned to one of three training groups (lecture, tablet, VR), were analyzed. These participants underwent fNIRS monitoring during the training sessions and a final hands-on exam. Our findings revealed that while all three training modalities led to comparable hands-on exam performance, there were notable differences in neural activation patterns. VR-based training appeared to elicit neural responses indicative of more efficient use of cognitive resources during the hands-on test, suggesting its potential effectiveness as a practice mode for skill acquisition and transfer. These findings highlight the importance of considering both behavioral and neurophysiological metrics when assessing the efficacy of educational interventions.
dc.description.issue7
dc.description.pagese0354523
dc.description.volume21
dc.identifier.doi10.1371/journal.pone.0354523
dc.identifier.issn1932-6203
dc.identifier.urihttps://doi.org/10.1371/journal.pone.0354523
dc.identifier.urihttps://openaccess.acibadem.edu.tr/handle/11443/10419
dc.identifier.wosWOS:001837939400012
dc.language.isoen
dc.publisherPUBLIC LIBRARY SCIENCE
dc.relation.hasversion10.1371/journal.pone.0354523
dc.relation.ispartofPLOS ONE
dc.subjectRESUSCITATION
dc.subjectSPECTROSCOPY
dc.subjectRETENTION
dc.subjectFNIR
dc.subjectMultidisciplinary Sciences
dc.subjectScience & Technology - Other Topics
dc.titleFrontal brain activity assessment during basic life support skill acquisition and transfer in serious game based learning environments
dc.typeArticle
oaire.citation.editionScience Citation Index Expanded (SCI-EXPANDED)
oaire.citation.issue7
oaire.citation.volume21
person.identifier.orcid0000-0003-3227-2660
person.identifier.ridAAB-6402-2020
person.identifier.ridC-5201-2014
person.identifier.ridW-9390-2018
person.identifier.ridOBN-9808-2025
person.identifier.ridX-1875-2018

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