Performance Monitoring via Functional Near Infrared Spectroscopy for Virtual Reality Based Basic Life Support Training
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ISSN
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13
Sayı
DEC 12
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Özet
The use of serious game tools in training of medical professions is    steadily growing. However, there is a lack of reliable performance    assessment methods to evaluate learner's outcome. The aim of this study    is to determine whether functional near infrared spectroscopy (fNIRS)    can be used as an additional tool for assessing the learning outcome of    virtual reality (VR) based learning modules. The hypothesis is that    together with an improvement in learning outcome there would be a    decrease in the participants' cerebral oxygenation levels measured from    the prefrontal cortex (PFC) region and an increase of participants'    serious gaming results. To test this hypothesis, the subjects were    recruited and divided into four groups with different combinations of    prior virtual reality experience and prior Basic Life Support (BLS)    knowledge levels. A VR based serious gaming module for teaching BLS and    16-Channel fNIRS system were used to collect data from the participants.    Results of the participants' scores acquired from the serious gaming    module were compared with fNIRS measures on the initial and final    training sessions. Kruskal Wallis test was run to determine any    significant statistical difference between the groups and Mann-Whitney U    test was utilized to obtain pairwise comparisons. BLS training scores of    the participants acquired from VR based serious game's the learning    management system and fNIRS measurements revealed decrease in use of    resources from the PFC, but increase in behavioral performance.    Importantly, brain-based measures can provide an additional quantitative    metric for trainee's expertise development and can assist the medical    simulation instructors.
